3.2.1.2
SuperTrip.Land » Devlog
ADDED:
- Added The Red Tripcoin to SuperTripLand
- The Red Tripcoin spawns once every match, and lasts for 15s before automatically despawning
- If you pickup The Red Tripcoin you get +10 Tripcoins
- You know that a Red Tripcoin has spawned when the map feels like their was an earthquake
- Added special particle for The Red Tripcoin
- Added special audio for The Red Tripcoin
- Added new baked lightning / baked light probes / reflection probes in FIDELIO II (removed the old ugly gray shadow splotches)
- Slightly altered default TripCoin particle
- Fixed TripCoin mesh normals so back of coin has properly inverted normals
- Moved matchmaking logic to websockets so that matches don't get split up anymore"
FIXED:
- 🛠️ Fixed bullet decals on all maps
- Fixed pharmas reactivating / playing when sniper is scoped / unscoped
- Fixed bug where match timer goes to zero seconds and stays there indefinitely"
REMOVED:
- Removed old player / pharma / tripcoin spawn point logic
- Removed bloated assets and features"
SuperTrip.Land
Addictive FPS Shooter - Play in Web Browser
Status | Released |
Author | SuperTripLand |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, Retro, Unity |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- 3.2.1.315 hours ago
- 3.2.1.12 days ago
- 3.2.1.03 days ago
- 3.0.2.65 days ago
- SuperTripLand 3.0.2.5Jan 03, 2025
- SuperTripLand 3.0.2.4Jan 03, 2025
- SuperTripLand 3.0.2.3Jan 01, 2025
- SuperTripLand 3.0.2.2Jan 01, 2025
- SuperTripLand 3.0.2.1Jan 01, 2025
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