SuperTripLand 3.0.0.1
STL 3.0.0.1 - UI, Killcam, & Debug Mode
Whats been added:
- Added killcam
- Added bullet impact particles
- Added UI for Health, Armor, FPS, Ping, Kills, Deaths, & Ammunition
- Added 3D footstep, breathing audio. Hear your enemies when they are around the corner.
- Added Movement, Jumping, & Landing 3rd person animations
- Added debug mode (press 1/0 on number bar of computer to toggle on and off)
- Added mystery pharma spawns
- Added Decals around the map
Whats been fixed:
- Falling into void teleports back to map
- Buggy aiming mechanic
- Smoothed player movement inbetween network ticks for better visuals
Debug Mode
We noticed some tricky bugs in 3.0.0 that were hard to pinpoint because players couldn’t see the root of the issues. To help with this, we’ve added a “Debug 64” mode that shows a camera view of where your gun is aiming and highlights all the map’s colliders, giving players better insight to help us troubleshoot bugs.
UI
We’ve got a year’s worth of content sitting in the backlog, just waiting to be added. Our plan is to build out the core foundation of STL3 in an environment where players are continually testing and providing feedback. What you’re seeing here is a bare-bones, minimal implementation of the STL3 arena UI. It has all of its core variables networked, making it easy for SuperTrip64 to dive in and provide all of the necessary juice to make it come to life, without having to worry about coding or networking.
Scriptables
Scriptables are one of the first features we’re bringing to STL3. During the core rework, we realized that a few simple but powerful scripts could accomplish almost anything we wanted in STL. To keep things organized, we even created icons for each script. We thought it would be cool to share this knowledge with players, so we’re adding “Scriptables” to the game. These decals will be hidden around the various maps of STL. Find one, and you’ll learn about that script—what it does and why it’s there. Collect them all to flex on your profile your STL knowledge!
This script is SmoothLerp64, and lets you take any two arbitrary positions or rotations and smoothly transition between them over a set period of time using a predefined curve. This creates buttery smooth and reactive movement in the game, but it can also be used for UI animations, camera transitions, and other dynamic effects.
Mystery Pharma
The “Mystery Pharma” added in this update is a basic networked shootable item, built using a generalized “Shootable64” script. This script can be attached to any 3D model, making it instantly networked and shootable for all players in a match - zero coding required! When shot, it triggers an event over the network for all players in the match. Right now, this event is just linked up to a basic sound effect and cube exploding, but SuperTrip64 can come in and deck this out with whatever VFX he desires. He can swap out the 3D model with other models, and even have the act of shooting the item trigger damage or stat boosts.
As an aside, due to the automation we have now with this kind of system, we could eventually open up the door for players to create their own shootables and interactable items. Cool right?
Thats all for STL3.0.0.1 - stay tuned for more updates as we continue to build and improve STL3. We appreciate your support and can’t wait to share what’s next.
SuperTripLand
Addictive FPS Shooter - Play in Web Browser
Status | Released |
Author | SuperTripLand |
Genre | Shooter |
Tags | 3D, Cartoon, First-Person, FPS, Multiplayer, Retro, Unity |
Languages | English |
Accessibility | High-contrast |
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