SuperTripLand 3.0.0.6


STL 3.0.0.6 - New Land: Fidelio


Whats been added:

  • Added new map - Fidelio
  • Added velocity smoothing, dampened acceleration, and more air control when moving left to right while jumping
  • Added green first-person arms
  • Added basic account functionality & migration, hidden from user for now, but for upcoming updates

Whats been fixed:

  • Fixed Trippies doing weird glitchy fly teleport when they respawn. This bug is as old as STL1 and is finally resolved
  • Removed buggy jump/land motion sways
  • Removed “stamina cooldown” time period after your meter empties. Stamina is always usable now, so long as you have some

Known Issues:

  • Billboard effect not working in WebGL. Images get stuck scrolling. LED screens don’t display properly
  • Movement still doesn’t feel entirely fluid - velocities when trying to strafe don’t feel so good. We have a few fixes we are working on to evolve movement more in the next updates
  • Map has holes in it; players can get stuck in bushes
  • Conflicting Z-Depth on some parts of map such as windows, causing weird flickering in WebGL
  • Spawn points happen predictably and in order, allowing for camping on respawns

New Map: Fidelio

Welcome to Fidelio - the first main map of STL3. This map features a core town square area that is dense in both spawn points and pharmas.


Live Billboards

We’ve created a custom shader for the billboard effect, enabling dynamic content that can be easily reused for in-game signage.


Upclose Advertisements

Advertisements: here are the details of the advertisements on the new billboards. My personal favorite is Guava’s Grind… for no particular reason ;)


New Burger Joint

A$AP Satoshi has launched Trip-Fil-A, a new burger joint that brings a fresh culinary experience to STL. Tasty burger… mmm.


First Person View

We’ve introduced green arms in the first-person view to give a fresh look from the previous betas. We also want to include first-person views in each of our dev logs to track and appreciate the game’s visual evolution over time.


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